Product Designer
‘My degree in Three Dimensional Design gave me the chance to experiment with a wide range of materials, with a real emphasis on physical modelling. The hands-on approach allowed me to develop work, which was both sculptural, yet informed by the processes of the design industry and newly emerging manufacturing technology.’
Richard’s practice combines the disciplines of design, photography, craft and sculpture, resulting in a varied output of work including graphic design and public sculpture commissions. Combining hand-craft with computer aided design and CNC manufacturing techniques, Richard seeks to maintain an experimental, hands-on approach, utilising the unique properties of often mundane materials to discover unique sculptural forms.
‘The expression of art through engineered structure is truly inspiring, and is a major influence on the way I go about producing my work – to create objects that are simple to construct yet complex in appearance, and are efficient in the way they are produced, both in terms of construction time and material use. The greatest example of this principle – achieving the most from the least – are structures in nature.’