• 2009-2013 The London Consortium, PhD Humanities and Cultural Studies
Thesis title: Move Fast, Think Slow: Videogaming and the Embodied Experience of Time.
Supervisors: Professor Steven Connor and Professor Tanya Krzywinska.
• 2007-2008 The University of Oxford, MSt. English Literature.
• 2004-2007 The University of Oxford. BA English Language and Literature.
Teaching Fellow in Literature and Digital Arts at Royal Holloway, University of London (September 2019-January 2021)
Postdoctoral Researcher on the €2,000,000 ERC project Ego-Media: The Impact of New Media on Forms and Practices of Self-Presentation, conducting independent and collaborative research under principal investigator Professor Max Saunders at King’s College London (2014-2019)
Postdoctoral Researcher at Concordia University’s Technoculture, Art and Games, funded by the Social Sciences and Humanities Research Council of Canada’s Interactive and Multi-Modal Research Syndicate
R. Gallagher (2017). Videogames, Identity, and Digital Subjectivity. Routledge Advances in Game Studies.
R. Gallagher, R. Topinka (2023). The politics of the NPC meme: reactionary subcultural practice and vernacular theory. Big Data and Society. 10(1), pp.1-16.
R. Gallagher (2020). Dirty footprints and degenerate archives: Tabitha Nikolai’s impure walking sims. Journal of Gaming and Virtual Worlds. 12(1), pp.105-122.
R. Gallagher (2019). ‘The game becomes the mediator of all your relationships’: Life Narrative and Networked Intimacy in Nina Freeman’s Cibele. European Journal of Life Writing. 8, pp.DM33-DM55.
R. Gallagher (2019). Volatile Memories: Personal Data and Post Human Subjectivity in The Aspern Papers, Analogue: A Hate Story and Tacoma. Games and Culture. 15(7), pp.757-771.
R. Gallagher (2018). ‘ASMR’ autobiographies and the (life-)writing of digital subjectivity. Convergence. 25(2), pp.260-277.
R. Gallagher (2016). Eliciting Euphoria Online: The Aesthetics of “ASMR” Video Culture. Film Criticism. 40(2),
R. Gallagher (2012). No Sex Please, We Are Finite State Machines. Games and Culture. 7(6), pp.399-418.
A. Parejo Vadillo, R. Gallagher Animating <i>Sight and Song</i>: A Meditation on Identity, Fair Use, and Collaboration. 19: Interdisciplinary Studies in the Long Nineteenth Century. 2015(21),
R. Gallagher (2023). Avatars, Alter Egos and Ventriloquists' Dummies: Voice and Vicariousness Online. In: Ego Media Life Writing and Online Affordances. Stanford University Press,
R. Gallagher (2022). That Joke isn’t Funny Anymore (Or Is It?): On Hitman and Gamer Humour(lessness). In: Video Games and Comedy. Palgrave Macmillan,
R. Gallagher (2022). That Joke Isn’t Funny Anymore (Or Is It?): On Hitman and Gamer Humour(lessness). In: Video Games and Comedy. Springer International Publishing, pp.325-343.
R. Gallagher (2018). Plotting the Loop: Videogames and Narratability. In: The Edinburgh Companion to Contemporary Narrative Theories. Edinburgh Companions to Literature,
AML. Brown, R. Gallagher (2017). Sex in the Digital Age. PG. Nixon, IK. Düsterhöft. In: Sex in the Digital Age. Routledge, pp.191-200.