This is a self-funded opportunity.
Project advert
Metaverse is an interconnected multi-party platform enabling geographical dispersed users to engage in real-time across multiple virtual spaces. Current Metaverse technologies relies heavily on ubiquitous computations and pervasive network access for multi-modal 3D reconstructions and real-time dissemination. However, existing distributed computing techniques such as edge-fog computing and network protocols like TCP/IP/QUIC are insufficient for the high computational demands and real-time transmission, resulting in issues such as intermittent connectivity and delays, hindering immersive experience.
This PhD project aims to develop a novel intelligent communication system that integrates Metaverse-specific information, such as 3D virtual object data, users’ movements, and computational needs, directly into the network layer. By utilising deep reinforcement learning (DRL), specifically deep Q-networks (DQN), this system will optimize in-transit computations providing ubiquitous computations and select optimal congestion free routing path to enable real-time, multi-party communication with sub-20ms latency.
The research will be validated through a remote physiotherapy usecase, which requires large-scale 3D reconstructions and real-time data dissemination. This project extends beyond remote physiotherapy, with applications in remote surgeries, virtual learning and business, among others.
The research will be conducted in Manchester Met’s new state-of-the-art Dalton Building, which encompasses world-class research laboratories (a dedicated future-network/IoT lab for this project), and teaching spaces.
Project aims and objectives
The aims of this PhD project are to develop and validate an intelligent, compute-oriented communication system that enables ubiquitous computations and enhances the real-time, multi-party communication capabilities of the Metaverse. In so doing, this research will address the limitations of current distributed computing techniques and network protocols for Metaverse by integrating 3D virtual object data and computational requirements directly into the network layer, enabling seamless and immersive user experiences with sub-20ms latency.
Specific requirements of the candidate
In addition to standard entry requirement, the ideal candidate should possess the following qualifications, skills, knowledge, and experiences.
Essentials
- A good understanding of networking protocols such as TCP/IP/QUIC and disturbed computing techniques such as Edge/Fog/Cloud computing.
- Proficiency in programming languages such as Python, C#, or C++.
Desirables
- A basic understanding and familiarity with Artificial Intelligence techniques such machine learning or deep learning, to name a few.
- Hands-on experience developing Metaverse/Virtual Reality applications using Unity3D, Unreal Engine, or any other similar platform.
- Experience with VR hardware such as Meta Quest, HTC Vive, or similar devices is a plus.
How to apply
Interested applicants should contact Muhammad Atif Ur Rehman ([email protected]) for an informal discussion.
To apply you will need to complete the online application form for a full-time PhD in in Computing and Digital Technologies. Alternatively, you can download the PGR application form.
You should also complete the PGR thesis proposal and a narrative CV (supplementary information) form addressing the project’s aims and objectives, demonstrating how the skills you have map to the area of research and why you see this area as being of importance and interest.
If applying online, you will need to upload your statement in the supporting documents section, or email the application form and statement to [email protected].
Closing date: 14 October 2024. Expected start date: January 2025 for Home students and April 2025 for International students.
Please quote the reference: SciEng-2024-Communication-Metaverse